Rendering Frames at Pixar

Post ImageI recently agreed to help a colleague with a video project, and we met this week to go through some of the raw footage. While we were chatting I mentioned that the animated movies that are made today take longer to render than those of ten years ago, simply because they are becoming so much more realistic. Unfortunately, I couldn’t remember where I had read or heard this, nor could I recall the exact numbers involved. From a post today on The Long Tail:

On 1995 computer hardware, the average frame of Toy Story took two hours to render. [A decade later on 2005 hardware] the average Cars frame took 15 hours, despite a 300x overall increase in compute power. The artists have an essentially infinite appetite for detail and realism, and Pixar’s resources have grown over the decade so it can afford to allocate more computers to the task, allowing each to run longer to achieve the artist’s and animator’s ambitions for the scenes.

Once again the blogosphere comes to the rescue!

Read: The Long Tail

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